Fleet Registry/Capital Class/Mobile Shipyard Class II

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SCAN_COMPLETE: 100% | OBJECT_DETECTED: MOBILE SHIPYARD CLASS II

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USFORINEC
CapitalProduction

Mobile Shipyard Class II

Medium mobile shipyard - up to cruiser-class production. Repairs 1 nearby ship's hardpoints at a time.

Combat Specifications

Hull Points----
Shield Output----
Armor Rating--%
Total DPS-
Speed-u/s
Turn Rate----deg/s

Economy

Supply Cost650
Command Points150
Build Time240s
Upkeep35/min

Faction Availability

Weapon Hardpoints

System Hardpoints

Heavy Engines

x2

Heavy Jump Drive

x1

Heavy Shield Generator

x5
Regen10/s

Heavy Sensor Array

x1

Tactical Role

Tier II capital ship with expanded production and module capacity. Unlocks medium-class vessels and more advanced modules, significantly increasing fleet flexibility.

Strengths

  • Produces medium-class ships (cruisers, heavy cruisers)
  • Expanded module slots (18 total)
  • Stronger defensive capabilities
  • Higher command point contribution

Weaknesses

  • Higher upkeep than Tier I
  • Slow and requires escort
  • Upgrade cost from Tier I is significant
  • Still cannot produce heavy ships

Field Reports

Dispatches mentioning the Mobile Shipyard Class II

Faction Variants