Interactive 3D Model
SCAN_COMPLETE: 100% | OBJECT_DETECTED: MOBILE SHIPYARD CLASS II
Mobile Shipyard Class II
Medium mobile shipyard - up to cruiser-class production. Repairs 1 nearby ship's hardpoints at a time.
Combat Specifications
Economy
Weapon Hardpoints
System Hardpoints
Heavy Engines
x2Heavy Jump Drive
x1Heavy Shield Generator
x5Heavy Sensor Array
x1Tactical Role
Tier II capital ship with expanded production and module capacity. Unlocks medium-class vessels and more advanced modules, significantly increasing fleet flexibility.
Strengths
- Produces medium-class ships (cruisers, heavy cruisers)
- Expanded module slots (18 total)
- Stronger defensive capabilities
- Higher command point contribution
Weaknesses
- Higher upkeep than Tier I
- Slow and requires escort
- Upgrade cost from Tier I is significant
- Still cannot produce heavy ships
Field Reports
Dispatches mentioning the Mobile Shipyard Class II
What Is The Outer Line
“And what these posts are about”
The Shipyard Walks
“Life aboard the biggest ship you've never seen”
Bleed Rate
“The arithmetic of losing slowly”
Holding Ground
“A United Solar Federation story”
The Kill Box
“A Nexus Energy Compact story”
Old Hands
“An Orion Industrial League story”
The Relay
“A United Solar Federation story”
Dispatch II: The Cost
“Return to the Outer Line”
Tonnage
“A United Solar Federation story”
Academy
“An Orion Industrial League story”
Salvage Rights
“A story from the Outer Line”
The Thread
“A United Solar Federation story”