> SIGNAL LOCKED // DISPATCH #14

The Relay

"A United Solar Federation story"

USF
Outer Line
2149.198
Loading personnel file...

United Solar Federation

"Order through unity."

Doctrine:Balanced, reliable doctrine
Loading structure data...
Loading well data...

The structure had no weapons, no shields, and armor plating rated for micrometeorite protection, which meant it would stop a pebble but not a bullet. What it had was a sensor array with three times the range of any ship in the fleet, a communications suite that could reach fleet command in under two seconds, and a power signature so small that most ship sensors couldn't detect it at operational range.

About The Outer Line

The Outer Line is a tactical space RTS set in 2149, where small fleets fight over Gravity Wells - strategic zones around celestial bodies. This story follows a Listening Post operator on the edge of one.

Listening Post - A small structure bolted to an asteroid at the edge of a Gravity Well. No weapons, no shields, but a sensor array with three times the detection range of any ship. In the game, Listening Posts expand your detection envelope and provide early warning of incoming fleets. Destroying them blinds the defender.

Sensor coverage - Detection range is limited inside a Gravity Well. Asteroids scatter signals, creating blind spots. In the game, Listening Posts are your eyes on the frontier - they see without being seen, but they can't fight back.

Deep Space - The void between Gravity Wells. Ships jump across it instantly, but the gap is a natural barrier: you can't build there, you can't fight there. In the game, Deep Space separates strategic zones and makes every jump a commitment.