> SIGNAL LOCKED // DISPATCH #13

Old Hands

"An Orion Industrial League story"

ORI
Outer Line
2149.191
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Orion Industrial League

"Iron endures."

Doctrine:Heavy armor, industrial resilience
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Interactive 3D Model

SCAN_COMPLETE: 100% | OBJECT_DETECTED: MOBILE SHIPYARD II

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ORI Mobile Shipyard Anvil - three engagements, three rebuildsFull specs →

But a second Mobile Shipyard meant the League could coordinate more ships across the cluster. The combined command capacity of two Shipyards let them run a fleet nearly twice the size without losing cohesion.

About The Outer Line

The Outer Line is a tactical space RTS set in 2149, where small fleets fight over Gravity Wells - strategic zones around celestial bodies. This story follows an ORI Mobile Shipyard crew through years of war.

Mobile Shipyard tiers - Mobile Shipyards upgrade from Tier I to Tier III, gaining more module bays with each tier. A Tier I has fourteen bays. A Tier III has thirty. In the game, upgrading the Shipyard unlocks heavier ship production and more module combinations.

Capital Shipyard - The only structure that can build a new Mobile Shipyard. In the game, Capital Shipyards are rare, expensive, and high-priority targets. Losing one means no replacement if the Shipyard falls.

Fleet progression - Ships get replaced. Crews carry experience. In the game, the fleet evolves through production choices and module installations, not a tech tree. What you build defines how you fight.