Press Kit & About

The Outer Line

A tactical space RTS where every ship counts. Small fleets, deliberate combat, and a modular capital ship at the heart of your strategy.

Fact Sheet

TitleThe Outer Line
GenreTactical Space RTS
PlatformPC (Windows)
EngineUnity 6
DeveloperAlessandro De Poli (solo dev)
ReleaseTBA (in development)
PriceTBA
PlayersSingle-player (shared persistent war)

About the Game

What makes The Outer Line different

The Outer Line is a single-player tactical space RTS set in 2149, on the contested frontier where three factions clash over resource-rich Gravity Well clusters.

You command small fleets where every ship counts. There are no massive swarms or disposable units. Losses hurt. Positioning matters. The tactical pause lets you think through every engagement without time pressure.

At the center of your fleet is the Mobile Shipyard, a capital ship that serves as your mobile base of operations. You customize it with modules, produce your fleet from it, and protect it at all costs. If your Shipyard goes down, the fight is over.

Operations mode adds a persistent meta-layer: you serve as a faction commander, take on operations for your faction, and compete across a shared strategic map that evolves with seasonal campaigns.

Small Fleets, Big Decisions

Every ship matters. Losses are felt. Tactical positioning and fleet composition win battles, not numbers.

Gravity Well Warfare

Fight across a single strategic map dotted with Gravity Wells. Each one is a tactical arena with asteroids, structures, and chokepoints.

Mobile Shipyard

Your capital ship is your base. A modular, upgradeable Mobile Shipyard that produces your fleet and defines your strategy.

Tactical Pause

Pause time at any moment to issue orders, analyze threats, and plan your next move. Deliberate combat, not click-speed races.

Jump Drive Logistics

Ships travel between Gravity Wells via Jump Drives with charge-up, transit, and stabilization phases. Timing your jumps is half the battle.

Three Factions

USF (balanced doctrine), ORI (armored hulls), NEC (superior shields). Each faction changes how you build and fight.

Three Game Modes

Skirmish, Strategic Campaign, and Global War. Your Mobile Shipyard persists across campaign missions. In Global War, every player's victories shift a shared strategic map.

About the Developer

The Outer Line is developed by Alessandro De Poli, a solo indie developer. The game is built in Unity 6 and is currently in active development.

The project started from a desire to make an RTS that values deliberate decision-making over speed. A game where losing a single frigate changes the shape of a battle, and where your fleet feels like something you built rather than something you spawned.

Development updates are published regularly through the developer diary, and narrative fiction set in the game's universe is available in the field dispatches.

Trailer

Coming soon

Trailer in production

The announcement trailer will be embedded here when available.

Screenshots

In-game captures (coming soon)

Screenshot 01
Screenshot 02
Screenshot 03
Screenshot 04
Screenshot 05
Screenshot 06

Screenshots will be available as the game progresses through development. Check the devlog for the latest visual updates.

Logo & Brand Assets

For press and content creators

The Outer Line
Logo (text mark)
The Outer Line
Logo (white)
The Outer Line
Logo (with line)
OL
Monogram (favicon)

Brand Colors

Void#060a10
Cyan#00b4d8
Amber#ffb86e
USF Blue#4d80ff
ORI Red#e64d33
NEC Gold#e6b333

Contact

Press inquiries and community

Press & Business

press@theouterline.com

For review keys, interviews, and press materials.

Community