> SIGNAL LOCKED // DISPATCH #12

The Kill Box

"A Nexus Energy Compact story"

NEC
Outer Line
2149.184
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Nexus Energy Compact

"Efficiency is survival."

Doctrine:Superior shields, energy systems

Orion Industrial League

"Iron endures."

Doctrine:Heavy armor, industrial resilience
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Interactive 3D Model

SCAN_COMPLETE: 100% | OBJECT_DETECTED: BATTLESHIP

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NEC Battleship Meridian - the anchor, the heavy piece on the boardFull specs →

About The Outer Line

The Outer Line is a tactical space RTS set in 2149, where small fleets fight over Gravity Wells - strategic zones around celestial bodies. This story follows a NEC admiral defending one.

Fortress Mode - A Battleship operational protocol that locks the ship in place in exchange for extended weapon range and increased firepower. In the game, activating Fortress Mode anchors the Battleship, expanding its engagement zone significantly but leaving it immobile and vulnerable from behind. Positioning matters.

Evasive Maneuvers - A destroyer-class operational protocol that increases the ship's evasion, making it harder to hit under sustained fire. In the game, smaller ships use maneuvers like these to survive against heavier opponents, buying time for the fleet's main batteries to do their work.

NEC shield philosophy - The Nexus Energy Compact builds ships with superior shields and fast regeneration at the cost of lighter hulls. In the game, NEC ships excel while their shields hold but collapse quickly once shields fail. Every NEC engagement is a race between shield regeneration and incoming damage.

ORI armor philosophy - The Orion Industrial League builds ships with reinforced hulls and heavy plating. In the game, ORI ships absorb more punishment and are designed to be repaired after battle. They trade speed for survivability.

Fleet composition - The engagement features Battleships, Heavy Cruisers, Cruisers, Destroyers, and Frigates. In the game, each class fills a specific role: Battleships anchor formations, Cruisers provide sustained firepower, Destroyers screen flanks, and Frigates scout or exploit gaps. Losing even one ship changes the math.