> SIGNAL LOCKED // DISPATCH #11

Holding Ground

"A United Solar Federation story"

USF
Outer Line
2149.177
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United Solar Federation

"Order through unity."

Doctrine:Balanced, reliable doctrine
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About The Outer Line

The Outer Line is a tactical space RTS set in 2149, where small fleets fight over Gravity Wells - strategic zones around celestial bodies. This story follows a USF commander holding one.

Mobile Shipyard - The core of every fleet. A capital ship that produces other ships, installs modules, and serves as a mobile base of operations. Losing it changes everything. In the game, the Mobile Shipyard is the player's most valuable asset - a factory, flagship, and strategic anchor rolled into one.

Structures - Supply Nodes harvest resources from asteroids. Defense Platforms provide automated fire support. Each Gravity Well has one Major Structure position: a Shipyard, a Military Station, or a Mining Station. Only one per Gravity Well, so choosing what to build and where is a strategic decision. Academies are free and don't occupy the Major Structure position. In the game, distributing the right structures across multiple Gravity Wells determines whether you can hold your position.

Victory condition - You lose when all your Mobile Shipyards are destroyed. In the game, protecting your Mobile Shipyard is the single most important objective. Everything else supports that goal.

Supply economy - Supply Nodes generate income. Ships cost supply to build and supply to maintain. In the game, every ship in the fleet drains the supply pool, and losing nodes means the fleet starves.