> SIGNAL LOCKED // DISPATCH #20

The Thread

"A United Solar Federation story"

USF
Outer Line
2149.240
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United Solar Federation

"Order through unity."

Doctrine:Balanced, reliable doctrine
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The Military Station he had helped Wren finish. The Shipyard that had produced eleven cruisers and twenty-six destroyers before the ORI raid damaged its fabrication bay. The Tactical Operations Center where he had spent three weeks coordinating fleet deployments and training replacements who were younger than his boots. The Supply Nodes on the central cluster, four of the original six still operating, the other two rebuilt after being destroyed in an engagement he had watched from the command center while eating a meal bar because he had forgotten to eat for nine hours.

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A Listening Post on the western rim, the one that had detected the first Dreadnought signature three months ago. The post was still there, a small structure on a small asteroid, its sensor arrays pointing outward. As the Helios passed through, Maro saw a USF patrol group running a triangle between the northern approach and the central cluster. Two destroyers and a frigate. Standard pattern. The kind of routine that looked like calm until you realized it existed because someone had decided this Gravity Well was worth watching every hour of every day.

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About The Outer Line

The Outer Line is a tactical space RTS set in 2149, where small fleets fight over Gravity Wells - strategic zones around celestial bodies. This story follows a logistics officer moving between Gravity Wells.

Jump Drive chains - Traveling across the map means jumping through multiple Gravity Wells in sequence. Each jump requires charge-up, transit, and stabilization. In the game, long-distance movement is a chain of jumps, and each one carries risk.

Gravity Wells as territory - Each Gravity Well is a strategic zone with its own structures, defenders, and resources. In the game, the map is a network of Gravity Wells connected by Jump Drive routes, and controlling them is how you win.

Mobile Shipyard production - Mobile Shipyards build ships, and the fleet they produce reflects the modules installed. In the game, what your Shipyard builds defines how you fight.