> SIGNAL LOCKED // DISPATCH #15

Dispatch II: The Cost

"Return to the Outer Line"

All Factions
Outer Line
2149.205

United Solar Federation

"Order through unity."

Doctrine:Balanced, reliable doctrine
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Interactive 3D Model

SCAN_COMPLETE: 100% | OBJECT_DETECTED: MOBILE SHIPYARD III

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ORI Mobile Shipyard - thirty module bays, four hundred crewFull specs →
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Orion Industrial League

"Iron endures."

Doctrine:Heavy armor, industrial resilience

About The Outer Line

The Outer Line is a tactical space RTS set in 2149, where small fleets fight over Gravity Wells - strategic zones around celestial bodies. This story is a war correspondent's dispatch from the front.

Mobile Shipyard tiers - Tier I Shipyards have fourteen module bays and build light ships. Tier III Shipyards have thirty bays and can produce everything up to Battleships. In the game, the tier of your Shipyard determines the ceiling of your fleet.

Module bays - Physical compartments on the Mobile Shipyard where modules are installed. Production accelerators, fleet coordination arrays, shield boosters - each bay holds one module, and every choice shapes the fleet differently. In the game, module configuration is the primary form of strategic customization.

Jump Drive - The technology that moves ships between Gravity Wells. Charge up, lock on, transit, stabilize. In the game, every jump leaves the fleet blind and vulnerable on arrival.