Interactive 3D Model
SCAN_COMPLETE: 100% | OBJECT_DETECTED: MOBILE SHIPYARD CLASS I
Mobile Shipyard Class I
Light mobile shipyard - frigate and destroyer production. Repairs 1 nearby ship's hardpoints at a time.
Combat Specifications
Economy
Weapon Hardpoints
System Hardpoints
Heavy Engines
x2Heavy Jump Drive
x1Heavy Shield Generator
x4Heavy Sensor Array
x1Tactical Role
Tier I capital ship and the heart of your fleet. Produces light combat vessels and provides the foundation for all fleet operations. Losing all Mobile Shipyards means defeat.
Strengths
- Produces frigates and destroyers in the field
- Mobile production - relocate as needed
- Foundation for module upgrades
- Can Jump Drive between Gravity Wells
Weaknesses
- Limited to light ship production
- Slow Jump Drive charge-up (15-20s)
- Its destruction risks defeat
- Few module slots at Tier I
Field Reports
Dispatches mentioning the Mobile Shipyard Class I
What Is The Outer Line
“And what these posts are about”
The Shipyard Walks
“Life aboard the biggest ship you've never seen”
Bleed Rate
“The arithmetic of losing slowly”
Holding Ground
“A United Solar Federation story”
The Kill Box
“A Nexus Energy Compact story”
Old Hands
“An Orion Industrial League story”
The Relay
“A United Solar Federation story”
Dispatch II: The Cost
“Return to the Outer Line”
Tonnage
“A United Solar Federation story”
Academy
“An Orion Industrial League story”
Salvage Rights
“A story from the Outer Line”
The Thread
“A United Solar Federation story”