Fleet Registry/Capital Class/Mobile Shipyard Class I

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SCAN_COMPLETE: 100% | OBJECT_DETECTED: MOBILE SHIPYARD CLASS I

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USFORINEC
CapitalProduction

Mobile Shipyard Class I

Light mobile shipyard - frigate and destroyer production. Repairs 1 nearby ship's hardpoints at a time.

Combat Specifications

Hull Points----
Shield Output----
Armor Rating--%
Total DPS-
Speed-u/s
Turn Rate-deg/s

Economy

Supply Cost500
Command Points120
Build Time180s
Upkeep30/min

Faction Availability

Weapon Hardpoints

System Hardpoints

Heavy Engines

x2

Heavy Jump Drive

x1

Heavy Shield Generator

x4
Regen10/s

Heavy Sensor Array

x1

Tactical Role

Tier I capital ship and the heart of your fleet. Produces light combat vessels and provides the foundation for all fleet operations. Losing all Mobile Shipyards means defeat.

Strengths

  • Produces frigates and destroyers in the field
  • Mobile production - relocate as needed
  • Foundation for module upgrades
  • Can Jump Drive between Gravity Wells

Weaknesses

  • Limited to light ship production
  • Slow Jump Drive charge-up (15-20s)
  • Its destruction risks defeat
  • Few module slots at Tier I

Field Reports

Dispatches mentioning the Mobile Shipyard Class I

Faction Variants