> SIGNAL LOCKED // DISPATCH #01

Beyond the Line

"Dispatches from the edge of mapped space"

All Factions
Outer Line
2149.107
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United Solar Federation

"Order through unity."

Doctrine:Balanced, reliable doctrine

Orion Industrial League

"Iron endures."

Doctrine:Heavy armor, industrial resilience

Nexus Energy Compact

"Efficiency is survival."

Doctrine:Superior shields, energy systems

Riftborn Collective

"We take what the Line leaves behind."

Doctrine:Salvaged tech, unpredictable tactics

About The Outer Line

The Outer Line is a tactical space RTS where small fleets clash over a map of interconnected strategic zones. Every ship matters, every decision costs. Here's what this story shows you about the game.

Gravity Wells are the strategic zones that make up the map. Each one forms around a planet, dwarf star, or dense asteroid field. All construction, extraction, and combat happens inside these zones. Between them lies Deep Space - empty, unclaimable, and dangerous.

Supply Nodes are extraction structures built on asteroids within a Gravity Well. They harvest the single resource that fuels everything: ship production, construction, fleet maintenance. Whoever controls the Supply Nodes controls the war.

The Jump Drive lets ships travel between Gravity Wells. It requires a charge-up before departure and a stabilization window on arrival - a moment of vulnerability. Inside a single Gravity Well, ships move on conventional sublight engines.

Factions bring different strengths to the frontier. The USF relies on doctrine and organization. The ORI fields tougher, heavier ships built to endure. The NEC trusts superior shield technology. The Riftborn are the wildcards - raiders operating from Deep Space with salvaged fleets.