> SIGNAL LOCKED // DISPATCH #02

Iron and Rust

"An Orion Industrial League story"

ORI
Outer Line
2149.114
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Orion Industrial League

"Iron endures."

Doctrine:Heavy armor, industrial resilience
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Interactive 3D Model

SCAN_COMPLETE: 100% | OBJECT_DETECTED: FRIGATE

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ORI Frigate - fifty-two years old, rebuilt twice, still flying.Full specs →

About The Outer Line

The Outer Line is a tactical space RTS where every ship in your fleet is a commitment, not a disposable unit. This story shows what that looks like from inside the engine room.

Faction identity (ORI) - Each faction builds ships differently. The Orion Industrial League doesn't field sleek warships. Their vessels are converted civilian hulls, overbuilt for industrial work, tough enough to survive combat through sheer structural mass. In gameplay, ORI ships have more hull points but are slower than their counterparts.

Hardpoints - Ships are made of physical subsystems: engines, shield generators, sensor arrays, weapon turrets. Each can be individually damaged or destroyed in combat, crippling a ship without killing it. Lose your sensors, and your weapons lose range. Lose an engine, and you crawl.

The Jump Drive - Traveling between Gravity Wells requires charging the Jump Drive, a process that drains significant power from all ship systems. On arrival, ships go through a stabilization phase before they're fully operational. The charge-up and the vulnerability window are real tactical considerations.

Ship maintenance and refit - Ships in The Outer Line aren't replaceable commodities. They carry history, wear, and improvised repairs. The fleet you build is the fleet you keep.