> SIGNAL LOCKED // DOSSIER #RFT-01
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Riftborn Collective

No flag. No country. No mercy.

Stateless irregular groups: defectors, exiles, failed colonists, mutineers. No unified command, no territory, no flag. Independent flotillas survive through raiding Supply Nodes, ambushing convoys, and disappearing into Deep Space before anyone can respond. They cannot sustain prolonged conflict, but they can ruin your day.

Doctrine

Stateless irregular groups: defectors, exiles, failed colonists, mutineers. No unified command, no territory, no flag. Independent flotillas survive through raiding Supply Nodes, ambushing convoys, and disappearing into Deep Space before anyone can respond.

Hit and Fade Tactics
Scavenged Equipment
No Fixed Territory
HomeworldDeep Space (Nomadic)
SpecialtyRaider
Military StrengthIrregular
Economic CapacityScavenger
Tech ComplexityImprovised

Background

Stateless irregular groups: defectors, exiles, failed colonists, mutineers. No unified command, no territory, no flag. Independent flotillas survive through raiding Supply Nodes, ambushing convoys, and disappearing into Deep Space before anyone can respond. They cannot sustain prolonged conflict, but they can ruin your day.

RFT Fleet Assets

Active Combat Registries

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RFT Field Dispatches

Historical Record

2130

First Exiles

Failed colony ships and political dissidents drift into unclaimed space. They have no home to return to and no government willing to take them.

2137

Flotilla Networks

Scattered groups discover each other through emergency frequencies. Loose cooperation emerges. Trade, information, shared survival knowledge.

2142

The Riftborn Name

The collective identity emerges. Not a government, not an army. A survival network. The name comes from the gravitational rifts they use to hide between Gravity Wells.

2146

First Major Raids

Growing numbers force the Riftborn into bolder action. Supply convoys become targets. All three powers begin to take notice.

2149

Present Day

The Riftborn are everywhere and nowhere. An environmental hazard of the frontier. No commander serves them, but every commander fights them.

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