Riftborn Collective
No flag. No country. No mercy.
Stateless irregular groups: defectors, exiles, failed colonists, mutineers. No unified command, no territory, no flag. Independent flotillas survive through raiding Supply Nodes, ambushing convoys, and disappearing into Deep Space before anyone can respond. They cannot sustain prolonged conflict, but they can ruin your day.
Doctrine
Stateless irregular groups: defectors, exiles, failed colonists, mutineers. No unified command, no territory, no flag. Independent flotillas survive through raiding Supply Nodes, ambushing convoys, and disappearing into Deep Space before anyone can respond.
Background
Stateless irregular groups: defectors, exiles, failed colonists, mutineers. No unified command, no territory, no flag. Independent flotillas survive through raiding Supply Nodes, ambushing convoys, and disappearing into Deep Space before anyone can respond. They cannot sustain prolonged conflict, but they can ruin your day.
RFT Fleet Assets
Active Combat Registries
RFT Field Dispatches
Historical Record
First Exiles
Failed colony ships and political dissidents drift into unclaimed space. They have no home to return to and no government willing to take them.
Flotilla Networks
Scattered groups discover each other through emergency frequencies. Loose cooperation emerges. Trade, information, shared survival knowledge.
The Riftborn Name
The collective identity emerges. Not a government, not an army. A survival network. The name comes from the gravitational rifts they use to hide between Gravity Wells.
First Major Raids
Growing numbers force the Riftborn into bolder action. Supply convoys become targets. All three powers begin to take notice.
Present Day
The Riftborn are everywhere and nowhere. An environmental hazard of the frontier. No commander serves them, but every commander fights them.