> SIGNAL LOCKED // DISPATCH #06

Ghosts in the Deep

"A United Solar Federation story"

USF
Outer Line
2149.142
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United Solar Federation

"Order through unity."

Doctrine:Balanced, reliable doctrine
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Interactive 3D Model

SCAN_COMPLETE: 100% | OBJECT_DETECTED: DESTROYER

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USF Destroyer Ardennes - holding the convoy togetherFull specs →

Riftborn Collective

"We take what the Line leaves behind."

Doctrine:Salvaged tech, unpredictable tactics

About The Outer Line

The Outer Line is a tactical space RTS where jumping between Gravity Wells is never safe. This story shows what the Riftborn do to ships that arrive expecting empty space.

Jump Drive vulnerability - When a fleet jumps into a Gravity Well, there is a stabilization window where weapons, shields, and navigation are offline. Enemies who know you're coming can exploit those seconds. Jumping is fast travel, not free travel.

Hardpoints and subsystem targeting - Engines, sensors, shield generators, and the Jump Drive itself are all physical subsystems that can be damaged or destroyed. The Riftborn in this story target engines and Jump Drives specifically, crippling ships without sinking them.

The Riftborn Collective - Pirates, scavengers, and opportunists who fight with improvised ships and hit-and-run tactics. They don't hold territory. They don't build fleets. They wait, strike, and vanish. In the game, they are an NPC faction that raids both players and AI.

Gravity Wells as chokepoints - The map is a network of Gravity Wells connected by Jump routes. Some Gravity Wells have resources worth fighting over. Others are empty transit points. Both kinds can be dangerous.