> SIGNAL LOCKED // DISPATCH #09

First Jump

"Sol system, 2127"

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Outer Line
2149.163

About The Outer Line

The Outer Line is a tactical space RTS set in 2149, twenty-two years after humanity's first interstellar jump. This story goes back to where it all started.

The Jump Drive - The core technology that makes the game's map possible. Ships fold the space between Gravity Wells to cross interstellar distances in seconds. The drive requires a charge-up period, locks onto a target Gravity Well, and leaves the ship vulnerable during stabilization on arrival. Every jump in the game carries the same physics described here.

Gravity Wells - The astrophysical phenomenon that gives the game its map structure. Massive bodies create gravitational signatures that the Jump Drive uses as anchor points. In the game, each Gravity Well is a strategic zone containing asteroids, structures, and space to fight over. The name comes from the real physics.

The cost of jumping - Even in 2127, the jump was not free. Reactor power drained, systems went offline, thermal limits were tested. In the game, every jump means seconds of vulnerability and a fleet that arrives blind. The technology matured, but the trade-offs never went away.